Edward Tufte and Information Visualization: Plague Inc. Edition

I thought that the game, Plague Inc., was a great example of Edward Tufte's preferences for data visualization. The objective of the game is to spread a deadly pathogen until the entire world population is deceased. Throughout the process, one can click on a country to see how your pathogen is faring, and how the country is reacting to it. In this image, we can see Iceland is not doing so well. On the top, it shows a pie chart with the amount infected (the entire population) and the current deceased (only 11%). Below the pie chart, one can see that if there were any uninfected, they would appear as "blue" on the chart. Below that one can see the amount of medical research being conducted, which is an attempt to stop the pathogen. On the top right, we can see that it is now impossible to enter the country via land, air, and sea, respectively (the icons are fairly obvious). Below that one can see the current actions being undertaken in the country, with events that can either harm or help your pathogen's chances. The player/pathogen must then learn to adapt to the actions of the surviving countries. This is a pretty fun example of how detailed data can contribute to strategy in a videogame. Another great example of this would be Sid Meier's Civilization, in which there are many pages devoted to the economy and well-being of your nation.



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